• Fate, Well Made

Enhancements for the D&D table, designed and assembled in the UK. Engineering inside, real craft outside.

Chapter I

The Dice Scroller

Dice Scroller · hero shot · 4:3

Seven dice · one case

Seven dice. Magnetic rollers. One hardwood case. Every roll in a single motion: spin, read, back to the story.

DiceAll seven, d4 to d20
CaseWalnut or maple
MechanismPrecision bearings, magnetic snap
Coming Soon Full details →
Chapter II

Critical Fate

The dice decide the number. The cards decide the story. Drawn on a natural 1 or a natural 20, every prompt hands the table a moment to play with. A nudge, never a script.

DecksFive
Cards260
In Development Full details →
A fanned trio of Critical Fate cards: deck back, Chicken Wings, and Phoenix Feather

One deck · two fates

Chapter III

The Campaign Journal

The Campaign Journal codex, open on the NPC list, with tabs for quests, places, loot and party

quests · NPCs · places · loot · party

Everyone remembers a different half of the campaign, and none of it is written down by the time it matters. Campaign Journal is one book for all of it: Quests, Sessions, NPCs, Loot, Party and Bestiary. @Mention a name while you write the night up and that name keeps a page of its own, so every thread is still findable months later.

PlatformiOS · iPadOS · Android
WorksFully offline

Made in Small Batches

The Dice Scroller and Critical Fate are built in short runs. Leave your email and be first in line when the first batch is ready.

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