Enhancements for the D&D table, designed and assembled in the UK. Engineering inside, real craft outside.
Seven dice · one case
Seven dice. Magnetic rollers. One hardwood case. Every roll in a single motion: spin, read, back to the story.
The dice decide the number. The cards decide the story. Drawn on a natural 1 or a natural 20, every prompt hands the table a moment to play with. A nudge, never a script.
One deck · two fates
quests · NPCs · places · loot · party
Everyone remembers a different half of the campaign, and none of it is written down by the time it matters. Campaign Journal is one book for all of it: Quests, Sessions, NPCs, Loot, Party and Bestiary. @Mention a name while you write the night up and that name keeps a page of its own, so every thread is still findable months later.
The Dice Scroller and Critical Fate are built in short runs. Leave your email and be first in line when the first batch is ready.
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